#pragma once

#ifndef GREENDOT_H
#define GREENDOT_H

#include "PhysicalObject.h"
#include <vector>


class GreenDot : public PhysicalObject
{
public:
	GreenDot(GameState *gameState);
	~GreenDot();

	virtual void draw();

	virtual void update(double dt);

	virtual void beginContact(b2Contact *contact);

	virtual void endContact(b2Contact *contact);


private:

	double m_time;

	b2Vec2 m_actualSize;
};

#endif

